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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 2.iso
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BOMBS
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!Bombs
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1993-03-27
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Bombs release version 1.00______________
*** Bombs 1.00 24-Mar-93 © Steven Kramer ***
I can be reached for anything relating to this package (and more)
by (e)mailing me:
Steven Kramer
Kennemerbeekweg 11
2121 GA Bennebroek
(Netherlands)
e-mail: kramer@ohm.phys.uva.nl
Copyright notice________________________
The Bombs program consists of this file, and all the files in
this directory.
This program, and everything in it, is © Steven Kramer. However,
copies of the program may be made freely on these conditions:
1) The files in the program may never be distributed seperately.
2) This program may never be copied or distributed if it has been
modified in any way.
3) This program may not be part of a commercial or promotional
package without the written consent of the author.
Please note I do not object to modifications, but the modified program may not
be distributed anymore. If you think your modification is useful please send
me the updated files.
Help on the game________________________
But first, how about helping me! If you have got the game to work, then you
might have noticed the horrendous graphics. This is due to two facts of life.
First of all, my total and utter lack of graphic abilities, and secondly the
fact that my stereo-sound, 17 million colours monitor has degraded to a dumb,
monochromatic thing. So help me out! If you feel like changing the graphics,
then bear with me...
But now, to the Q&A section on the game.
Q: What is it?
A: This is an isometric-3D puzzle game featuring a lot of explosions. But don't
worry, it's not the puzzles that are three dimensional, it's just the
presentation. The game runs from within the desktop, but does take over the
full screen (please note - I had that working far before Elite showed up!).
The explosions are in eight channel stereo, the graphics in 256 colours and
the game in 100% ARM code.
Q: Why doesn't the program work?
A: There are two possible reasons for this:
1) The sprite-file is missing. Correct this by running the file "MakeSprs" in directory !Bombs.
2) It's something else. Contact me!
Q: How do I play the game, after getting the program to work?
A: The object of the game is to blow up all the bombs on a level. The problem is
that you are very much prone to explode yourself. That should not be your
objective in life - or at least not in this game. Naturally, the bombs don't
react too kindly too the disturbance of, say, another bomb blowing up in the
vicinity. So be careful!
Q: How can I be careful?
A: Simple. The bombs come in different sizes & shapes. Just find a route which
allows you to blow up the bombs without being too close to a bigger one.
Don't forget that the bombs can start a chain-reaction!
Q: Okay, so how do the controls work?
A: Simple again. You can move around freely (in fact, if you don't the program
will freely move you around) and do some nice things with the action button.
Press the action button for about three seconds to detonate a bomb, or tap
it to lift the bomb.
Q: What are the items on the main menu for?
A: Info:-> Info
Options:-> Allows you to select keyboard control, mouse control or joystick.
Joysticks should adhere to the Acorn JoyStick standard!
You can also select which level you want to start with. You will
need a password for this, which is shown after every five levels.
Keys:-> Define the keys you want to use for keyboard control by moving the
mouse pointer over a 'button' and pressing the associated key.
Highscores :-> View the highscores
Things to come__________________________
The level editor (!LevelEdit). It's already there, but will be released some time after this (two weeks probably).
A new version of the game, with vastly improved graphics, sound and new
game features. You'll have to do the graphics, I wouldn't know what to do with
the sound, and the game features will have to be thought up by you. If you
think of something good, let me know. There's plenty of room for improvement.
Things that didn't fit elsewhere________
There is a lot more to the game than the above. Find out the rules by playing
all the standard levels. This will also reveal the encryption key that is
needed to edit the standard levels (in Levels.Default) with !LevelEdit. This is
shown in the PASS box for about 3 seconds, while the play area blacks out.
Scores don't really matter, but I decided to add them anyway. Points are awarded
for the amount of tiles intact after all the bombs have blown (starting from a
set minimum) and the amount of time left.
This program was lovingly handcrafted in ARM code in 1989-1990. A very early
version (containing the only copy of a much better help program!) was sent to,
and turned down by, Clares in 1990. And only now is it delivered unto you
through the mystical powers of the Internet...
Have fun!
Changing the sprites____________________
First of all, load in the BASIC '!RunImage' program. Change the second line,
replacing FALSE by TRUE. Now, when you run the game a new option will have
appeared on the main menu. This option is 'New sprites', which you should run
after you have changed and saved the sprite file. It will convert the Acorn
sprite file to a file that's readable by the program, and automatically load it.
The sprite file can be found in the directory !Bombs.Code. It's a standard Paint
file. You can edit almost everything you want, but remember a few rules: Don't
change the size of the background sprites (patterns,tiles).
Also, if you change the size of an animation frame you have to make sure that
all the other frames are the same size!!!
If you run into problems with sprite alignment (e.g. a large bomb sprite is
displayed lower than the others) this can be changed by looking into the
BASIC program 'GetSprs' in the !Bombs.Code directory. Read this and greater
knowledge will be yours...